Tuesday, April 7, 2015

Unity EZReplayManager misplaced children

EZReplayManages seems like a nice plugin for unity, I am currently working with it and have encountered a annoying bug. From time to time after pressing replay some of the child objects get misplaced for example:

Before pressing replay


After pressing replay


After reading the support thread on the official Unity forum I can say that I am not the first one to encounter this issue however I believe that I am the first one to officially create a scene that allows its reproduction.

If you are wandering what was the path to reproduce this bug the answer is simple. I took a single failing object and started to remove all scripts and child objects one by one until I noticed that if the first child element of the root is a disabled element the child element positions get mixed up.

I hope that thanks to this scene EZRM devs will be able to fix the issue.

If you would like to follow the support thread you can find it here.

If you would like to reproduce the bug on your own you can find the scene here




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